Showing posts with label Halo. Show all posts
Showing posts with label Halo. Show all posts

Friday, December 10, 2010

Metroid Prime Trilogy: Introductions

Recently I picked up a used copy of the Metroid Prime Trilogy. Not having played any of the titles, I was excited to try them out. In fact, I played through the introductory (tutorial) sequences of each game one after another. Here's what I thought.


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Metroid Prime Trilogy Screenshot


At the time of release, Metroid Prime was considered a bit of a risk as it wasn't clear how the traditional 2D platforming adventure would translate to a first-person perspective. Clearly, Retro Studios and Nintendo decided to script the first sequence in a way that would gently introduce the game to Metroid veterans. For one thing, it introduces controls and game mechanics in a straightforward (but also exciting) way. So you start by shooting locks, scanning things, transforming into a morph ball, shooting injured Space Pirates navigating mostly linear maps, and so on. In typical Metroid fashion, the introduction feels lonely: a sensation that will intensify as the game progresses.


It also borrowed almost directly the opening scenario from Super Metroid. Samus Aran walks though a research vessel slowly uncovering a mysterious plot to exploit Metroids once again. Upon reaching the center of the ship, you are confronted with a boss battle that triggers the ship's self destruct mechanism. Then you have a few minutes to fight your way back to your own ship and escape. Perhaps it's because I'm playing the Trilogy version—this game looks and controls exceptionally well. From the first screen to the chaos of the escape, everything pulls you into the action. By the time you land on Tallon IV the urge to get out there and explore turns out to be overwhelming. In terms of creating and controlling the mood, Metroid Prime exceeds the efforts of any game I've ever played and all but the best movies I've seen.


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Metroid Prime Trilogy Screenshot


Echoes does not worry too much about getting the player up to speed on the controls. After the first Prime, players should have a pretty good feel for what they need to do. Instead, players are thrust into the action right from the start. Unlike the first title, which begins with a fairly relaxed atmosphere and gradually adds a sense of danger, the second game begins with an ominous feeling and becomes more menacing from there. For one thing, Samus' ship has crashed so there's no leaving Aether until it's fixed. A bit later your path is blocked by a shear cliff that prevents your return to the relative safety of the ship for some time. Then in place of dead and dying Space Pirates, who are somewhat comic figures in the series, you find Galactic Federation troopers: first lifeless bodies and then reanimated walking dead. Finally, just before the usual lose-all-abilities-to-gain-them-back-later sequence, Samus must enter another one-way gate to the major theme/game mechanic of Echoes: Dark Aether.


Later the atmosphere becomes a bit lighter with the introduction of a new ally: the Luminoth. Even so, the overall feel is far more of a horror game than other Metroid games. (Though through the right lens all of the games seem to have some element of horror embedded in them.) It's not just the more psychologically impactful enemies, such as possessed human corpses or a "Dark" version of Samus herself—it's also the constant need to enter the nightmare dimension of Dark Aether which wears away health and is home to the most dangerous and terrifying enemies. Even the Space Pirates, who have been possessed by the demonic Ing, are more threatening in this mode.


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Metroid Prime Trilogy Screenshot


After the much darker tone of Echoes, it's a bit refreshing to start Corruption (after a short dream sequence) in the comfort of Samus' ship. Once again the introduction doubles as tutorial for the controls because the game makes use of a number of Wiimote gestures to perform tasks such as pulling levers, pushing buttons and twisting knobs. Having landed on Galactic Federation Ship Olympus, the tutorial continues with instructions on aiming, movement and so on. There's no hurry to get where you're going so you can chat with military personal, scan random objects, and do a little target practice to take in the thoroughly modern voice acting, sound effects and graphics. Upon reaching your destination, the story is told through a series of non-interactive cut scenes complete with techno-babel and a surprise plot twist, which turns out to be Space Pirates boarding the Olympus. At that point, the pace of the game jumps into high speed as once again Samus must make an escape to her ship. Note that it is a cut scene that precipitates the change in tempo.


Coincidently, I played the first level of the original Halo on a friend's Xbox a while ago and while playing the start of Corruption, I couldn't help but be reminded of that game. The parts I've played after the introduction seem more like Metroid and less like Halo, but there's an undoubted commonality between the two. It's as if Retro Studios decided that Metroid on the Wii needed to be the console's Halo franchise. Only, for some reason, it removed the one thing the Metoid Prime series had previously shared with the Halo series: multiplayer.


I'll be back in a while with fuller looks at these three classic titles.

Wednesday, October 22, 2008

Buying a Wii

Until last Christmas I was a PC gamer (if I had time for games at all). Originally, I figured a console was too expensive—especially since I already owned a PC. Since PC games are usually a few dollars cheaper and there's no additional hardware to buy, the choice was obvious. But over the years, I played fewer and fewer games. Part of the reason was that I got married and had a son. There just hasn't been as much on-my-own time as there was when I was single. But I also discovered the fatal flaws in my cheaper-is-better world view.


First, PC gamers are constantly upgrading. In the early days it was memory. Then CPUs needed to be upgraded as well. Then video cards. Plus you need joysticks and better mice and keyboards. All these things add up over time to match or exceed a console's startup cost. Then there are the wasted hours getting all the drivers and device settings working together.


Second, most games are awful. Saving a few dollars on a good game is fine, but too often I'd buy a game only to get bored with it a few days later. This is not an issue specific to the PC, obviously. Games are hard to perfect on any platform. But the PC has a unique issue that hasn't hit console games for the most part: patches. Theoretically, a game that isn't quite perfect can be released on the PC and a few weeks later, a patch to fix the small issues can be distributed. A surprising number of times, I'd get a game that included the patch on the disk with the rest of the game! (I have no idea why publisher do that. Just send us the patched game.) The result was a culture that viewed polish as less of a goal than publishing. Technically, there's no longer a reason console games wouldn't be patched. But for some reason they aren't.


Third, PC games are either solitary or remote. Sure, we'd organize LAN parties once in a while. But that carried it's own set of problems and frustrations. The computer is ideal for one person, but a console is geared toward people sitting around the TV playing together. A game that's kinda fun can become boring really quickly if there is no one to share it with. Since I want to maximize the time I have with family, I haven't had as much time for solitary games as I once did.


Now a few years ago, I visited one of my brothers who had a GameCube. We played a bit of Wario Ware Inc. and Super Monkey Ball, which are two of the oddest games I'd ever seen. There seemed to be wires everywhere and we had to sit close to the TV. But we had a pretty good time, so I put the idea of buying a used GameCube console in the back of my mind.


Last Christmas, we visited another brother in Hawaii. He has an Xbox 360 and plays Halo online. My son, who was 4 at the time, was interested in the game, but we didn't really want him watching that sort of thing, so we loaded Lego Star Wars. I don't know what it was about that strange combination, but we had a great time. Even watching other people play was a lot of fun somehow. Being able to grab a new controller and drop in or out at any time in coop mode really increased the fun factor as well. It was a revelation.


The Xbox 360 has wireless controllers, so there is no tangle of wires. The games look great and there isn't a huge install process for starting new games (compared to PC games). When my son went to bed, my brother and I played a few games of capture the flag with strangers online and it just worked. On the downside, more casual and family-oriented games are less common then on Nintendo systems. And the Xbox draws a lot of power, so it has an overheating issue. Further, it's really expensive.


Striking a balance between the GameCube and Xbox consoles (plus adding an innovative controller) is the Nintendo Wii. Sure the graphics fail to live up to an Xbox 360 and the price is higher than a used GameCube, but it had all the features I wanted. I was lucky enough to find a bundle at Costco early this summer. In the future, I plan on writing about the games I play on it.