Tuesday, November 18, 2008

MLB Power Pros: Wii Remote mode

Wii Sports baseball left me underwhelmed with it's lack of depth and repetitive play. Smashing home runs in the home run derby mode and taking batting practice can be relaxing, but the game itself gets old fast. Thankfully, there is an option for baseball fans: MLB Power Pros. I own the 2007 version, which was the first of Japan's long running series to be released in the US and the first available on the Wii.


Like the original Wii baseball game, MLB Power Pros puts the power of the Miimote's motion sensing to good use both on the batting side and (with less success) on the pitching side. The only significant feature missing is that players can't waggle the onscreen bat as the pitcher winds up. But that is mostly a cosmetic (though impressive) feature.


MLB Power Pros Various


On the plus side, players are real Major Leaguers. They are represented by Mii-like dolls that approximate the look and mannerisms of the real-life players. Their actions on the field are influenced by a complex suite of attributes. So you won't find Ichiro hitting many home runs, but he will find a way to beat out more than his share of grounders. The other modes of the game seem to be more heavily influenced by player ability than the arcade-like Wiimote mode, but it's an important touch. When you control a pitcher, you'll have his full repertoire of pitches and have some control on speed and location. As a batter, you can try laying down a bunt with the pitcher or pulling the ball over the Green Monster with Manny Ramirez. Waggling the Wiimote summons more speed from runners and fielders.


There's a full game of baseball available with a huge variety of options. But you can also play home run derby or a quick three-inning affair that matches Wii Sports. Play in real parks with real players or in imaginary parks with teams of your Miis or an variation of the above. If it's been your dream to face Greg Maddox at Wriggly Stadium, this is your chance. And all of this is just one, relatively minor mode in a jam-packed package.

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