Monday, December 13, 2010

Cave Story (demo)

Cave Story has itself an incredible story: it started as a side project by a single Japanese developer who calls himself Pixel and released it as freeware. Then a two man team working under the moniker Aeon Genesis translated the game into English. Finally, a small developer/publisher, Nicalis picked up the game, updated the graphics and music, and released it on WiiWare.


Cave Story screenshot


But the game has essentially remained the same underneath each new coat of paint. Loosely speaking, it is a platform adventure with some of the trappings of a shmup. As you kill enemies, they drop power-ups that can be collected to boost health, upgrade the current weapon and later obtain missiles. Different weapons are better able to take out specific enemies and solve different platforming puzzles. Cave Story tells a simple, touching tale about a village of rabbit-like creatures called Mimigas who are being targeted by an evil "Doctor" for some terrible purpose. It's also a stiff challenge—especially the boss fights.


Prior interest: high


Cave Story's original graphics, sound, story, and gameplay are topnotch for a commercial product much less a free, hobby release. And it isn't like a lot of really good "indy" games that take some sort of unusual element and riff on it until it no longer seems unique or even interesting. Rather it grabs a bunch of established elements and mixes them in unique and interesting ways that would be impossible with a large team. Finally, Pixel seems to have gone over his work hundreds of times until each bit is perfectly placed. I'm excited that all that work will finally pay off.


Original graphics


Odds of purchase: high


Cave Story's demo covers all the bases. The updated assets look and sound great on a big screen with a decent stereo. You can also try the original sound, graphics or both which are not so much a step down as different. It's easy to see how Pixel used technology limitations to his advantage much as a good artist can create something special with crayons in the place of a full paint set. What can't be seen trailers is the port's wonderful control schemes. Cave Story can be overwhelming using the keyboard. On my PC I'm stuck on Monster X in part because I can't seem to control my jumps and fire my weapon at the same time without getting confused. In the demo, you can test out using the NES-style Wiimote, Classic Controller, and, delightfully, the GameCube controller. If you're like me, you will find the experience improved in all aspects and well worth the added costs.

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