Prior interest: low
Everything I saw about the game before I tried the demo was taken from the first world which is a tropical atoll that looks very much like the Beach Bowl Planet from Super Mario Galaxy. It's hard to shake the idea that Jett Rocket is a poor-man's Mario and the game was designed to fit into the space between major releases from Nintendo. If so, the release schedule coming a month after Super Mario Galaxy 2 could hardly have been worse. Every time I saw a trailer or screen shot of the game, I could not help but think it was an attempt to ride the coattails of Mario.
Odds of purchase: low
On the surface, this demo seems like a great idea: a hidden gem given a chance to shine even in the shadow of a massively well-reviewed series. But I feel like the demo fails along the same lines as the publicity campaign—it does nothing to distinguish itself from Mario. Only one level from World 1 is playable in the demo and it's a very basic climb-to-the-top-of-a-mountain style level. While there are objects (solar cells) to collect and achievements to pursue, it's not a very challenging experience.
It's a shame too since the developers clearly put a lot of work into making the game look, sound and play just right. Flying with a jet pack feels intuitive and satisfying as does the motion-controlled attacks. Technically, the game literally gleams with a vast array of graphic effects: heat shimmer off the jet pack, highly reflective metal surfaces, leaves softly blowing in the sea breeze, water spray, and so on. Music and sound add to the bouncy and lighthearted mood of the game. All in all, there's no reason this shouldn't be high on my wish list. If only another level or two had been added to show off varied locations and gameplay, maybe the demo would have sold me.
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