Tuesday, December 28, 2010

Max and the Magic Marker (demo)

Max and the Magic Marker is a puzzle platformer that allows items to be drawn into the scene to solve puzzles much like in Drawn to Life or Crayola: Colorful Journey. As you might imagine, the art-style and music tend toward the lighthearted and storybook feel. Puzzles usually require a line or two from Max's giant magic marker, manipulated via the WiiMote pointer control, to overcome. Max may accomplish light platforming tasks when controlled by the Nunchuk analog stick.


Max and the Magic Marker screenshot


Prior interest: medium


Recently there have been a stream of games that come out on PC and Mac in addition to WiiWare. Partially the trend reflects the natural affinity between the Wii's pointer control and a computer's mouse interface. But another reason is the introduction of game engines, notably Unity, which target multiple platforms, are low cost, and easy to use. As a result, it isn't uncommon these days to find a PC demo for a WiiWare game. Such is the case for Max and the Magic Marker, which I tried out several months ago. The game impressed me with it's music ("balkan hiphop" performed by a Danish band named Analogik), colorful art style and imaginative puzzles. It was a good experience and left me wanting more.


Odds of purchase: low


Somewhere along the way, the demo code was altered to remove the most interesting puzzle types and what remains is a sort of tutorial level that retains the game's style. Sadly, the PC demo was also changed though it does seem to have a few more levels. In any case, the demo no longer stimulates interest in the full game for me. Trailers and screenshots still appeal to me, but the demo adds very little since the good bits of the game play have been taken away. It's frustrating that adding a demo for the Wii actually took a step backward and reduced my interest in the game. This is not the way to do it.

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